struct _MDL// Size=0x30
{
    struct _MDL * Next;// Offset=0x0 Size=0x8
    short Size;// Offset=0x8 Size=0x2
    short MdlFlags;// Offset=0xa Size=0x2
    unsigned short AllocationProcessorNumber;// Offset=0xc Size=0x2
    unsigned short Reserved;// Offset=0xe Size=0x2
    struct _EPROCESS * Process;// Offset=0x10 Size=0x8
    void * MappedSystemVa;// Offset=0x18 Size=0x8
    void * StartVa;// Offset=0x20 Size=0x8
    unsigned long ByteCount;// Offset=0x28 Size=0x4
    unsigned long ByteOffset;// Offset=0x2c Size=0x4
};